One of the questions we constantly asked ourselves was how we could utilize Microsoft Surface as an easy and collaborative sharing platform. Surface is a product designed for social environments, attracting and engaging people to take a seat around the table and interact. As smartphones take over the mobile market, it’s important to recognize that people expect to have intuitive ways to connect their handsets and share pictures, information or other data. But we still haven’t seen a solution which leverages the whole Surface potential to create a compelling mobile sharing experience.
This is where our newly developed Amnesia Connect platform comes in. It demonstrates the most seamless and visual sharing opportunities a Surface table can probably provide. With support for any number of mobile devices, users can literally see-through their device and share content as easy and tactile as it can get. It is perfectly suited for sharing visual data like images and video, but works for any other type of content as well.
At the moment we support iPhone and iPad devices and are currently evaluating other platforms as well. But we can already tell that it’s heart-warming to see Microsoft’s and Apple’s devices playing so nicely together and we can’t wait to throw other players into the mix as well.
source amnesia razorfish
Multi-touch is certainly one of the most talked-about interaction paradigms of the past two years, but even single-touch screens and the burgeoning trend of multi-user interfaces represent significant interface design challenges. Removing the mouse, the keyboard, and even menus and buttons from the user experience might seem radical, but therein lies the path to the natural user interface, or NUI, which could herald a major shift in interface design. But what’s all this good for? Who benefits? And in what contexts does it make sense? Darren David and Nathan Moody, principals from Stimulant, will talk about how they got into this field, how they design and develop such experiences, and share their learnings from creating touchwalls, see-through touchscreens, mobile experiences, and much more.
Ma tutto questo a cosa serve? A chi giova? E in quali contesti ha senso? Darren e Nathan David Moody, di stimolant, parleranno di come sono arrivati in questo campo, il modo in cui progettare e sviluppare tali esperienze, e condividere i propri apprendimenti da touchwalls creare, vetrine interattive, esperienze mobile, e molto altro.
Customers are being faced with increasingly complex buying decisions, especially when it comes to technology and services. As a result, increased pressure is being placed on store associates to provide knowledgeable service to customers. Our Emerging Experiences team used this opportunity to develop a solution to demonstrate how an immersive interactive experience can assist customers and store associates with complex buying decisions in a retail setting.
One way to impress people at a conference: roll out your giant, 234-inch touch screen.
Yes, two-hundred thirty-four inches. Microsoft presenters used the massive display at the CeBIT 2011 IT and telecommunications conference last month in Hannover, Germany. Check out the video below.
This is not Microsoft’s only giant touch screen. At least one more is in Redmond, at the company’s “Envisioning Lab.” It uses similar technology as Microsoft’s surface table: cameras that pick up motion and software that translates it into navigation commands (put simply).
The way that technology is moving forward we are starting to see more different types of concept device popping up all over the place. Some of the ones we have reported on in recent times include the speakers in your sneakers, the handheld retro SNES console and the one that has the most in common with is the Apple iPhone iTable dock.
Today we have another device to report on, it’s made by Ideum and it’s a multitouch table. Ideum has made a simply astonishing device with some rather impressive specifications. We learned of this amazing table through Slashgear’s Rue Liu, he says that if you are in the market for a new desk or table that before you head on down to your local furniture store stop and have a peek at this guy.
It’s the MT55 HD, it’s a 55” multitouch screen at a resolution of 1920×1080. The display is made with hardened and tempered glass but there are a few other things that may be of interest to you, it has a Bose sound system built into its pedestal design to keep the actual table top screen at a mere 3” thick.
Also included in the tower is an HP system with some pretty impressive specs that we learned of from the Ideum official website. It has dual 250GB SATA hard drives, an Intel Quad Core i7 processor with 4GB of RAM and an NVIDIA Quadro 600 PCI video card. It also has all the basic connectivity of WiFi, Bluetooth, Ethernet and USB 2.0 ports as well as HDMI out. At this moment in time there’s no pricing information on this bad boy but in the mean time check out the video at the bottom of the article for a demonstration of it.
Would you pick up a device like this and have it as a table? Let us know your thoughts on it in the comments section below.
Ever wanted to have your very own Microsoft Surface at home, but don’t want to pay the high cost of entry? No problem, just make your own!.
This multitouch table screen, dubbed the MTbiggie, is the work of Seth Sandler. Seth has been working on similar projects for a couple of years now, and with this latest DIY, endavour he has decided to share the required steps with the world. Multitouch for everyone!
To make your very own multitouch table, you will first need some form of clear material to create your own “surface”–be it glass, acrylic, or anything else that’s suitable. Once you have that, you will need something to prop your ‘surface’ on to (Seth simply uses two chairs). Other required materials include a mirror, an infrared camera, and a projector. Oh, and you will need a computer of course.
Once you’re all set up, the neat homemade magic can begin. The infrared camera gets the touch fun started, identifying your fingers and detecting when they come into contact with your chosen surface. The image of your fingers is then quickly sent to the atttached computer and processed. As you can see in Seth’s demonstration, below the result is fairly accurate; it even allows for some flinging of Angry Birds with a decent level of precision:
DaVinci is a prototype/experiment that blurs the lines between the physical and virtual world by combining object recognition, real-world physics simulation and gestural interface design on Microsoft Surface.
Andy Drooker and Crispin Southwell from The Weather Channel were in our booth at the Microsoft Worldwide Partner Conference demonstrating an application that they built for Microsoft Surface. It is amazingly deep with detailed information when you look at cities, and there are several mapping overlays that can even show animated views of the weather as it is happening.
I can see this being a popular application at hotels or airports where travelers can get timely weather information where they are and where they are going. This September, the application will be featured in a new show coming to The Weather Channel. Stay tuned for more info.