Digital Folio makes shopping for anything simple yet multi-faceted, socially engaging and efficient, personally and economically rewarding, even FUN.
With Digital Folio, customers collect all the electronic information they gather on any product or service into a single resource they can then view, share, enhance, and usewherever they are—at home on a desktop, in a business that offers customer Internet access, anywhere on a smartphone or other web-enabled handheld device.
Vulcan Park and Museum will soon have interactive, multi-touch displays that allow visitors to virtually explore the Birmingham area.
Designed by Ideum, a Corrales, N.M., company that specializes in electronic museum exhibits, the 31-inch-tall table and two kiosk displays have durable, high-resolution screens. The table is made of thick, tempered glass and aircraft-grade aluminum, and meets Americans with Disabilities Act standards. Visitors may use hand gestures to manipulate images or interact with computer programs. The display can accommodate several users at the same time.
Part of display opening at Vulcan Park and Museum on Saturday, March 7, is an image showing the iron statue’s upper legs being reinstalled during the four-year renovation process.
Vulcan is one of two in the nation to use the new technology, the other being the Don Harrington Discovery center in Amarillo, Texas. Ideum has previously installed interactive exhibits at Sudekum Planetarium in Nashville, New Mexico Museum of Natural History and Science in Albuquerque, Museum of Contemporary Art in Los Angeles and Museum of the African Diaspora in San Francisco. The displays will be open to the public Saturday through February 2010, and are included with regular admission.
Also opening on Saturday in the Linn-Henley Gallery is “Restoration of Vulcan: A Collision of Art and Science,” a display that documents the iron statue’s renovation from its removal in 1999 to its return in 2003. It will include information on why Vulcan deteriorated and methods that were used to restore it. Interactive exhibits include a miniatured Vulcan armature and flash-animated Vulcan game.
Next Sunday at 2 p.m., J. Scott Howell of Robinson Iron in Alexander City will talk about the restoration in “Giuseppe Moretti’s Vulcan: Bringing Back the Magic,” part of the Vulcan Gallery Talks series.
SAP software runs many of the world’s largest enterprises. SAP’s founder, Hasso Platner, envisioned a “boardroom of the future” that would make executive-level meetings and decision making far more immediate and flexible, bolstered with at-your-fingertips data that is as current as possible. He posited: “What if you could ask any question of your business and get an answer immediately?” SAP reached out to Stimulant, Cisco and Microsoft to help them realize an answer to this question. The result was InSite Studio, unveiled at the SAPPHIRE NOW conference in Orlando.
A carousel of content is powered through multi-touch interactions for easier document sharing.
We created a multi-touch remote collaboration interface that integrated into a Cisco CTS3000 Telepresence Suite, in support of SAP’s own Co-Innovation Team. InSite Studio allows meeting participants to queue up content and literally throw applications, websites, and other documents onto one of three massive shared screens. Content can be easily adjusted with intuitive gestural UI throughout the experience. This enables a seamless mixture of HD teleconferencing and freeform screen sharing between up to twelve concurrent meeting participants.
Every user experience decision supported the streamlining of decision-making between remote collaborators, removing as much “cognitive friction” as possible from the software experience. Stimulant created an intuitive and satisfying gestural UI experience, building in the ability to “flick” or “throw” content to a desired display and to remove it just as easily with a dragging gesture. The software interface also features a curved queue of content, to make scrubbing through content physically comfortable in smooth, sweeping gestures. Applications and content are queued up before the meeting, and can be edited before being shared. Another gesture gives users the shortcut ability to reopen a previously shared application by revealing and navigating a list specific to each display.
InSite Studio integrated three multi-touch workstations into a massive teleconferencing suite.
InSite Studio showcases two different types of telepresence units. One unit features three HD multi-touch workstations built into the main telepresence suite, each usable by one or two concurrent users while seated. Above these workstations, three large monitors offer HD displays of any applications the users chooses to share, as well as live video from the remote conference location. The second has only one multi-touch workstation and three large monitors, simulating a geographically distant collaborator with less hardware. By having both of these suites available in different locations at SAPPHIRE NOW, SAP was able to demonstrate the interaction of two remote offices and highlight the powerful aspects of the “boardroom of the future.”
Managing three workstations, six screens, and an unlimited number of running applications was made easy through a direct, natural user interface.
Stimulant used a variety of technologies to create the user interface. Windows Presentation Foundation (WPF) was used for the main interface, including some of the just-released touch features in .NET 4 and the Surface Toolkit for Windows Touch. WCF was used to communicate between instances of the application, low-level Win32 calls were used to manage running applications, and raw sockets were used to communicate with SAP’s custom-designed hardware. Stimulant provided an end-to-end set of services on the front end, including interaction design and visual design, hardware prototyping, qualification and integration, and development and quality assurance on the software side.
Engaging with a variety of innovative hardware and getting each piece to effectively communicate with the entire system was a satisfying challenge for Stimulant and SAP. Each multi-touch workstation was powered by a computer running Windows 7. The multi-touch workstations were 32″ Samsung LED displays paired with PQ Labs Multi-Touch G3 multi-touch overlays, surrounded by SAP-designed custom enclosures. The modular setup of the hardware was part of the success of InSite Studio, keeping the experience cost-effective and reproducible.
Ralph Lauren has an interactive window display at their store in Manhattan. It’s even possible to purchase items via the window, which has a credit card reader and on-screen keyboard. Now “window shopping” has new meaning!
Stimulant followed up the excellent reception of the Microsoft Local Impact Map Silverlight with a special edition for Microsoft Surface. Drawing on our previous experience with many Surface projects, we saw incredible value in presenting this application in a new medium.
We knew that the Local Impact Map would be used to facilitate conversations about corporate social responsibility between Microsoft and representatives of governments and NGOs. How could we make the map even more collaborative, emotionally engaging, and aid in forming strong conversations around corporate citizenship?
The challenge called out for a fresh approach: build a version of the Local Impact Map for Microsoft Surface. In this way, Microsoft representatives can kick off interactions with their government and NGO contacts, letting them learn how to use the application simply by watching, and then let them explore the map as the conversation continues. All the while, the participants are literally able to look each other in the eye, and neither is in exclusive control of the device, the software, or the content. This makes for an emotionally equitable experience for all concerned. This human emotional connection and transparent communication style is exactly what Microsoft wanted to convey.
The Local Impact Map: Surface Edition shares the same hand-made look and feel as the online application, and is fed by the exact same data sources. We completely refactored the interface to make the Local Impact Map appropriate for Surface, and this laid the groundwork for further innovation.
We chose the metaphor of a lens as the cornerstone of our multi-user interface strategy. Onscreen lenses allow for viewing in greater detail. Each lens can even display different styles of data visualization from other lenses, rather than repainting the entire screen with a data visualization that only one user might be interested in. This also allows local content to be freely oriented towards any user. Global filters allow users to hone in on the citizenship topics that matter most to their constituents and communities. Rich support for photography and videos also helps put faces on those helped by Microsoft’s charitable efforts worldwide.
The Microsoft Local Impact Map: Surface Edition is rolled out on Surface units in Microsoft facilities all over the globe.
The economy might perhaps be down in Vegas. It’s quite possible considering the effects of ‘recession’ is felt everywhere around the world. However, poor economy doesn’t seem to deter the Hard Rock Cafe in Vegas. They have come up with an 18 foot wide super HD multi-user multitouch display that has been considered as the world’s highest resolution interactive display, which is available to the public.
The features for this giant screen include a 3 HD projectors. It has over 100 4K-6K images/videos, all of them being displayed simultaneously. Deep zooming is not required as everything is in real time. The new 18-foot long wall scales across GPUs seamlessly. The display can allocate only up to 6 users but if there are only one or two users, then they get it equally.
However, when third user moves in, the workspace is dynamically allocated. Users can search by various music genres, the year and location of the actual piece of video memorabilia with image resolution upwards of 12 megapixels. 3D multitouch holograms, crazy building projections and an 8-by-4-foot Missile Commanding-playing multitouch wall are some of the Obscura Digital creation that you might have seen before.
Monster Media, a market leader in the field of interactive storefronts, generated significant buzz over its recent work for Carnival Cruise Lines. The gesture and mobile interactivity behind the innovative digital aquariums succeeded in capturing people’s imaginations, both on the street and across the Internet.
It should then come as no surprise that Monster Media has followed up its work for Carnival with another cutting-edge deployment for a top company. In its continued effort to create brand experiences that educate and inform consumers, Monster has launched a series of window displays in the form of giant interactive SAMSUNG Tocco Ultra Edition phones. The displays appear in 18 Carphone Warehouse store windows across the UK.
The Samsung window displays provide users with the opportunity to experience every aspect of the new Tocco Ultra Edition phones. Through stunning digital graphics and touch-based interactivity, the giant displays mimic the look and functionality of the feature-rich Samsung Tocco Ultra Edition. People on the street can test drive the many applications on the smartphone. Users are able to drop and drag icons across the display, inviting them to explore the phone’s music player, calendar, weather features, web surfing tools, and more.
Interactive storefronts similar to this one have been created for Tommy Hilfiger, Ralph Lauren, and Orange Mobile, but I feel that this deployment succeeds on a higher creative level. The resulting displays don’t just showcase a retailer’s product offerings. They transform a store window into a complete product and shopping experience. By expanding upon the tried and true practice of testing out a phone’s features and aesthetics prior to purchase, the displays elevate the Samsung Tocco Ultra Edition above its peers. Since the interactive units are available for use even when the stores are closed, the window displays are as much sales tools as they are promotional outlets.
“The launch of this new interactive window display reflects SAMSUNG’s leadership in both mobile user experience and marketing innovation”, said Mark Mitchinson, Vice-President SAMSUNG Mobile UK and Ireland. “By recreating the user interface of one of our flagship mobile phones in this way, we open up the interactive mobile experience to thousands of potential customers who may not have experienced our market leading touch technology. We’re proud to be the first mobile phone manufacturer to bring this unique product experience to the high street; increasing footfall, driving sales and demonstrating true leadership.”
Andrew Harrison, CEO of The Carphone Warehouse, said “I think it’s great that we’re bringing leading technology to the high street to give customers experience that they won’t be able to get anywhere else. It’s a really fun piece of equipment which I’m looking forward to seeing people enjoying and engaging with.”
Stimulant, in partnership with Trapeze, helped WIND Mobile extend their core brand philosophy of “The Power of Conversation” to the in-store experience with a Microsoft Surface-based assisted sales application. Surface lives in the heart of the store in most WIND Mobile retail locations, providing delightfully simple access to key product information and facilitating two-way conversation between employees and customers.
As a consultative tool, the Surface table allows customers to compare devices and plans side-by-side, helping to identify the options that work best for them. Information is made available quickly, clearly and in one layer of engagement. Stimulant worked closely with Trapeze to bring the WIND Mobile brand alive on Microsoft Surface, leveraging custom sound design, playful 2D physics and object recognition, all carefully blended into a seamless and engaging experience. The application leverages Stimulant’s proprietary product comparison engine, as well as a custom content management system to enable easy updating across all stores. Like all of our projects, extra care was taken to ensure scalability and stability for years to come.
Subsequent versions of the application will focus on the customization of services and devices directly from Surface.